Wakeplay

Increasing user wakefulness and engagement through a customizable alarm clock app requiring users to beat short video games to silence their alarm indefinitely.

Role

UX Designer

Researcher

Visual Designer

Tools

Figma

Canva

Miro

Team

Mason Hash

Evan Neto

Simon Stone

Project Type

Figma Prototype

Background

Through the JMU SMAD program, we were tasked with designing a Hi-Fi Prototype for a personal app idea.

Our team chose to build an alarm clock app with a built in gaming system, requiring users to start a game or puzzle to shut off their alarm and complete it to prevent the alarm from going off again.

Problem

Every member of our team has struggled with snoozing in the past and wishes they didn’t have to set multiple alarms to wake them up.

Design Questions

-How to keep users engaged with the gamified aspect, so waking up becomes less of a chore?

-How might we cater to the needs of those with inconsistent sleep patterns?

-How might we implement the alarm and gaming elements in an easily understandable way?

We were instructed to form a research group of 8-10 people, primarily young adults and children.

We used Miro to pool our findings via their sticky note function.

THE PROCESS

From there, we put together two Journey Maps and Storyboards to help us develop a Primary and Secondary Persona.

Primary Persona: The Diligent Student

Secondary Persona: The Enthusiastic Gamer

Visual Design

We wanted the user to associate our app with sleep, and figured midnight blue and moonlight yellow would evoke that sort of “sweet dreams” vibe. We added orange as a bonus third color.

While Evan made the chart for our design themes and Wakeplay Logo, I put together our Digital Research Poster in Canva.

We split the project, each developing a Low-Fidelity wireframe for one of four tasks. I was assigned with designing the Alarms tab.

THE SOLUTION

Our High-Fidelity Prototype featured a page for setting alarms, selecting and testing games, a “relaxing sounds” page for